MindeskProfessional1-Year Subscription is the first VR/AR (Augmented Reality / Virtual Reality) interface for desktop CAD software - your real-time 3D CAD platform.
CAD IMMERSIVE REVIEW
in Virtual Reality
2D drawings cause many misunderstandings.
Mindesk allows you to effectively present and review your projects in Virtual Reality.
Teammates and clients can better understand your projects and give their approval sooner.
REAL TIME RENDERING
with Unreal Engine 4
Preparing and exporting your CAD model for rendering is a recurring waste of time and money.
Simultaneously render and edit your models with Mindesk Unreal Live Link.
ONE CLICK. BI-DIRECTIONAL LIVE LINK
Save valuable time. Forget 3D model conversion and export.
MULTI USER VR COLLABORATION
With Mindesk you can collaborate with a colleague on the same CAD model. While you are editing the model in VR, a teammate can follow your operations and collaborate from the Desktop.
Real-time collaboration accelerates brainstorming and decision making.
IMMERSIVE 3D CAD MODELLING
Create and edit your 3D models fully immersed in Virtual Reality.
Navigation feels much more natural compared to the mouse. Manipulate complex and organic design, NURBS and 3D Bézier with your own hands.
Be up to 100% faster at prototyping.
Mindesk's proprietary engine is based on the most advanced graphics technologies including Microsoft DirectX 12, NVidia Quadro graphic cards, Unreal Studio and OBS Studio to provide the best real-time CAD VR experience.
SUPPORTED VR/AR DEVICES
To use Mindesk, you will then need a PC-based headset with two 6 degree-of-freedom controllers. Mindesk currently supports HTC Vive, Oculus Rift, and Windows Mixed Reality (WMR) to serve designing in VR. Also, Meta 2 could be used for AR 3D mirroring. Choose your prefered VR/AR device for Mindesk.
Mindesk VR interface allows you to control McNeel Rhino 6 by using your VR controller instead of mouse and keyboard. You can still use Rhino in the traditional way by just removing your headset. Once you start Mindesk, turn on your VR controllers and continue working immersed in the Rhino space. Your controllers are replaced by two virtual controllers in the virtual world. The left one is marked with a red M, while the right one has a blue M engraved on it. This allows you to easily recognize controllers, since they're used for different functions.
The tool palette contains all main design tools used in Mindesk. You can select design tool from the palette before start working on your project. Press and hold the Pad button on the left controller to open the tool palette. While the palette is open, hover right controller to select the desired tool and press the right trigger button to activate it. Once successfully picked, the tool should appear on the side of each controller. In the tool palette you can activate and deactivate VR SNAP tools as well. The tool palette is divided into two areas: design tools are listed on the left as 3D icons, while VR SNAP functions are listed to the right as text.
Patch - Select a closed curve and press (T) to make a patched surface from it.
Loft - Select at least two curves and press (T) to make a lofted surface from them.
Extrude - Select a generating curve or surface, hold (T) and drag the generating surface to extrude it toward a desired extrusion direction.
Offset - Select a generating surface, hold (T) and drag the generating surface to generate an offset solid.
Spline - Press (T) to start drawing a 3D spline and add control points. Click (T) on the latest control point to close the spline. Click (T) on the first control point to close the spline.
Poly - Press (T) to start drawing a 3D polyline and add control points. Click (T) on the latest control point to close the open polyline. Click (T) on the first control point to close the polyline.
Knots - Select a target object and press (T) to show its control points.
Revolve - Select the target object, press and hold (T) on the first controller to define a pivot point, press and hold (T) on the second controller to define a reference point, drag the second controller to revolve the object around the pivot point, release (T) complete the revolution.