V-Ray for Cinema 4D with 15 Nodes: Advance physically based rendering inside Cinema 4D
V-Ray 3.4 for Cinema 4DAdvanced + 15-DR nodes is seamlessly integrated and optimized for both CPUs and GPUs, using whatever an
artist picks to deliver high-quality imagery and animation quickly, even when working with complex 3D scenes. V-Ray 3.4 for Cinema 4D operates under the same 3.4
core technology that has made V-Ray an industry-standard in visual effects, broadcast and architectural design projects for nearly 20 years. With
a vast lighting, shading, and rendering toolkit at their disposal, artists and designers have full control over the entire creative process, from
real-time look development to the final frame.
Key Features and Benefits
V-Ray 3.4 for Cinema 4D comes with all the lighting, shading, and rendering tools you need to create professional, photoreal imagery and animation.
Spend less time waiting and more time being creative. Deliver your best work and never miss a deadline, via CPU
or GPU, local or via the network.
Built to handle your biggest projects and your toughest scenes. Render anything and everything with V-Ray.
V-Ray puts you in the driver seat. You're in control. With V-Ray 3.4 for Cinema 4D' versatile features, you can choose the best approach for your scene.
Deep C4D integration
V-Ray 3.4 for Cinema 4D' very deep C4d integration keeps your workflow fluid and smooth and combines best of both worlds [C4D & V-Ray].
An industry standard
Independent artists and top studios choose V-Ray 3.4 for Cinema 4D every day to create world-class designs and visual effects.
Extensive Feature List
New V-RayforC4D 3.4 Core - Blazing fast CPU & GPU rendering speed
In V-Ray 3.4 for Cinema 4D, all parts of the engine have been greatly speed up. The new extremely optimized CPU rendering brings V-Ray to speeds never seen
before rendering, providing a feature full and powerful production tool set for high-quality, high-resolution images and animations with V-Ray.
V-Ray provides 100% physical correct ray tracing methods. In addition V-Ray 3.4 for Cinema 4D now also offers blazing fast GPU render options for previews and final
Simple usage - New full automatic sampling
Simplicity is one of the best new features. V-Ray 3.4 for Cinema 4D' new automated sampling with its variance based adaptive ray tracing technology offers a
dramatic different way to work for artists in eliminating the need to set or tune any complex settings – just choose the GI engine type,
the render time and start render. Subdivisions, technical render settings, all that is not needed any more in V-Ray 3.4 for Cinema 4D. The new progressive rendering
for CPU and GPU gives you an instant feedback on the render result.
Global illumination & accurate lights
V-Ray 3.4 for Cinema 4D uses physically-correct ray tracing methods to precisely calculate lights and reflected light ("GI") as we see it in reality . You can
choose from several global illumination options – precise path tracing, approximate or a hybrid of both.
Physical layered BRDFS with new materials & shaders
V-Ray 3.4 for Cinema 4D offers a real world & multi layered BRDF for creating high end and physical
correct materials. Due its real world layering setup it is automatic fully energy preservation correct. Special BRFD Material types gives you the
all the tools and Artist can wish for.
V-Ray 3.4 for Cinema 4D' real world camera system let you work like a photographer, it offers all physical control and provides detailed depth of field and
cinematic motion blur. The new VR 360 stereo camera types let you output to the newest VR technologies.
Unlimited UVs per shaders & triplanar mapping
V-Ray 3.4 for Cinema 4D' new UV manager Tag brings UV channels to C4D. This allows you to use unlimited UVs per shader for comprehensive UV mapping control. The
new Triplanar mapping feature enables an artist friendly workflow to proper map models which have no UV map at all.
Proxies & instancing with shader & material randomisation tools
Render massive scenes with proxy objects. V-Ray 3.4 for Cinema 4D proxies efficiently replace complex scene geometry and load only at render time. Via random
variation shaders and materials you can control variations in color and texture to the proxies or renderistances.
New sky modes, aerial perspecitve & faster volume rendering
V-Ray 3.4 for Cinema 4D offers several realistic skymodels for realistic lighting of outdoor and indoor scenes, including Hosek sky with athmospheric haze. The
volume environment fog renders faster now and is also available on per material basis,to make clouds, fog, volume light, god rays etc.
Full MAXON Hair, Fur, Spline and Grass Render Support
V-Ray 3.4 for Cinema 4D fully supports Maxon Hair via real 3d geometry using V-Ray's memory efficient hair procedurals. The V-Ray Hair BRDF gives physical
correct Hair shading. Effects like base color sampling, root tip color & transparency, are supported. Also included is V-RayFur and V-Ray
The advanced VFB offers high level tools, like color correction, exposure, white balance, LUT support, History, V-Ray lens effects and the
new V-Ray 3.4 for Cinema 4D denoiser tool which can greatly speed up your renders. It is available on windows and OSX.
New V-Ray Clipper, Render Time Boolenas & and Render Mask
V-Ray 3.4 for Cinema 4D offers a realtime clipper which lets you cut any geometry, even proxies multiple times, making architectural section renderings of big
buildings a breeze with it. It also has an option to use custom geometry for render time booleans. Each Vray BRDF has a raytraced rounding
options for automatic edge chamfering, for enhanced realism.The new Render mask tool lets you mask out any portion of the render by various
CPU & GPU Production Render and New IPR Preview Window
V-Ray 3.4 for Cinema 4D' famous production render options have been further enhanced in speed and features. Beside the very fast and powerful CPU production
renderer, we offer now the option to use also GPU for production for the GPU supported features. In the new IPR window you can preview your scene
in CPU or GPU mode. Also VFB lens effects and denoiser add GPU acceleration to your renders.
Physical DOF and Bokeh Lense Effects
V-Ray 3.4 for Cinema 4D offers high level physically correct Depth of Field. It can calculate the so-called Bokeh effects that takes the imperfections and shape of
lens into account. Simple to use, its intensity can be controlled by the the physical camera settings, just like in real life. The DOF and Bokeh
Effect renders correctly behind refractions, glass, and even in reflections, giving you extreme realism in your scenes.
New Extended Render Elements, ID Passes and Light Select Feature
V-Ray 3.4 for Cinema 4D offers an extensive set of render elements and object/material id selection channels via its multipass feature for professional post
production pipelines. It also supports now to have selected lights on separate layers, for changing color or intensity later on via post editing
V-Ray DR & Full Unlimited C4D CMD-Line/Teamrendering
V-Ray 3.4 for Cinema 4D is designed from the core to render on distributed systems. It offers native V-Ray Distributed rendering (DR) with free DR nodes
included. DR supports CPU and GPU rendering and allows you also to render only on nodes, excluding the local machine. In addition we support
MAXON Team/Cmd line render for stills and animations, with unlimited free nodes included.
Latest V-Ray 3.4 for Cinema 4D Webinar from Novedge
This Product is Also Known As
vRay for Cinema 4D with 15 Nodes
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