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SKU 12473
V‑Ray 3.6 for 3ds Max
1‑Year Rental
One License (Price Tier 01‑04 lic.)
Digital Version
Digital
USB dongle
494
each
List Price
520
You Save
26
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Chaos GroupChaos GroupV-Ray 3.6 for 3ds Max - 1-Year Rental - One License (Price Tier 01-04 lic.) - Digital VersionV-Ray 3.6 for 3ds Max - 1-Year Rental - One License (Price Tier 01-04 lic.) - Digital VersionAdd-on to an existing dongle. For Online Licenses or Dongle Activation.BID-80-12473494.00Novedge+1 (415) 848 9018
StoreFeatured BrandsChaos GroupV-Ray 3.6 for 3ds Max

V-Ray 3.6 for 3ds Max

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V-Ray 3.6 for 3ds Max -- 1-Year Rental -- One License (Price Tier 01-04 lic.) -- Digital Version

Add-on to an existing dongle. For Online Licenses or Dongle Activation.

V-Ray 3.6 for 3ds Max 1-Year Rental is the core development of Chaos Group, which allows users to quickly and easily create realistic images while giving them full control over the 3D production process. V-Ray 3.6 for 3ds Max is the most complete lighting, shading and rendering toolkit on the market, making speed and simplicity accessible to all artists. The latest version delivers powerful feature set, technical advances and support for open source technologies.

New in this release

Adaptive Lights
New algorithm dramatically speeds up rendering in scenes with many lights.
Improved V-Ray GPU rendering
Significant speed improvements and major new features added, including On-demand Mip-mapping.
V-Ray IPR
Fully interactive production rendering.
Glossy Fresnel
New, physically-accurate reflection model.
Resumable Rendering
Stop your render at any point and pick up where you left off.
Live VR Rendering
Render interactively to Oculus Rift and HTC Vive with V-Ray GPU.
V-Ray Scene Node
Import and render complete scene files created in any V-Ray application.
Interactive Lens Effects
GPU-accelerated glare and bloom effects that can be enabled and adjusted while rendering.
Alsurface Material
General-purpose shader by Anders Langlands includes built-in SSS controls; popular for skin.
MDL Materials
Import and render physically-based materials created with NVIDIA's Material Definition Language.

Key Features

Highly-optimized CPU Rendering
Render high-quality, high-resolution images and animations with V-Ray's adaptive ray tracing technology. V-Ray uses physically-correct methods to calculate photoreal lighting, materials, and cameras. V-Ray is optimized to use all CPU cores across multiple machines for the fastest renders possible.
Incredibly Fast GPU Rendering
Fine tune the look of your scenes in real time with the power of GPUs. Build materials, dial in cameras, and adjust lights interactively in the viewport. Switch to Production Mode when you're ready to render final images.
Variance-based Adaptive Sampling
Get cleaner renders with better noise detection.
Automatic Sampling
Save time with automatic sampling of lights and materials.
Global Illumination
Choose from several global illumination options – exact, approximate or a hybrid of both.
V-Ray Denoiser
Automatically remove noise and cut render times by up to 50%.
Accurate Lights
Simulate any type of natural, artificial, or image- based lighting. With area lights, sun & sky and IES lights, you can render artistically – and accurately.
New Sky Model & Aerial Perspective
Simulate natural looking skies with realistic atmospheric depth.
Photoreal Cameras
Work like a photographer. Real-world camera controls let you capture images with detailed depth of field and cinematic motion blur.
VR & Specialy Cameras
Experience your project in virtual reality. Create content for popular VR headsets, like Samsung Gear VR, with 6x1 and spherical stereo camera types.
VRScans Material Library Support
400+ scanned materials. Import and render directly in V-Ray.
Physically-Based Materials
Create any type of physical material. From multilayered car paint to accurate subsurface scattering, you can make any material imaginable.
Memory Efficient Textures
Work with production-ready, multiresolution tiled textures from your favorite applications, like MARI, Mudbox and ZBrush.
Triplanar Mapping
Quickly apply seamless textures without UVs.
Rounded Corners
Generate perfectly smooth edges at render-time with no extra modeling.
Specialty Geometry
Create unique geometry like infinite planes, metaballs and isosurfaces, particles and object cutaways with render-time booleans.
Clipper w/ Render-time Booleans
Create complex cutaways and sections using any mesh object.
Dynamic Geometry
Render massive scenes with proxy objects. V-Ray proxies efficiently replace complex scene geometry and load only at render time.
Hair & Fur
Render realistic hair efficiently and flicker-free. V-Ray includes procedural fur, optimized hair shaders, and supports 3ds Max Hair&Fur, HairFarm and Ornatrix.
Volumes
Render fog, smoke and atmospheric effects that respond correctly to light. Bring in volume grid caches from Houdini, FumeFX and PhoenixFD.
Render Elements
37 unique beauty, utility and matte passes give you more control over your rendered images for compositing.
V-Ray Frame Buffer
Review, analyze and post process your renders directly in V-Ray's advanced frame buffer. You can be sure your images will match your final output.

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