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Phoenix FD Academic for 3ds Max: Simulate fire, smoke, explosions and liquids
Phoenix FD 4 for 3ds MaxWorkstation Lic. with 1 Sim Node is a powerful tool for fluid simulations. Aimed to meet the needs of VFX artist to simulate fire, smoke, explosions as well as liquids,
and splashes, it has now become universal simulation software for every production house. Phoenix FD 4 for 3ds Max proves to be reliable, fast, and seamlessly
integrated into 3ds Max. Offers exceptional flexibility and speed. With an adaptive grid, complete interactivity, a
GPU accelerated preview and a fully multi-threaded displacement algorithm it
stands out as one of the top solutions for fluid simulations in the visual effects industry. Now, Phoenix FD 4 for 3ds Max adds the capability to generate and drag
particles based on current simulations. This allows the user to add even finer detail to all types of simulations without the need to increase
the simulation resolution.
Float your objects over pools or wash them away in floods with basic rigid body simulation for Phoenix liquids.
New Voxel And Particle Tuners
Change each voxel and particle's properties during simulation, and use customizable conditions to delete particles.
Added Phoenix operators for thinkingParticles, and options to emit fluid via Phoenix sources from thinkingParticles geometries.
Transport texture coordinates along fluids during simulation and use them for advanced render-time effects.
Standalone Cache Preview Tool
Load AUR, VDB and F3D cache files, preview them and save image sequences.
Liquid, Splashes & Foam
With Phoenix FD 4 for 3ds Max you can create realistic liquid simulations with splashes and foam directly in 3ds Max.
Smoke, Fire & Explosions
Create any type of fire and smoke effects with Phoenix FD 4 for 3ds Max's powerful, adaptive-grid dynamics engine.
Fine-tune simulations interactively in the viewport with Phoenix FD 4 for 3ds Max's GPU-accelerated preview.
Add detail and increase resolution without changing simulation shape or behavior.
Perfect for generating small wisps of smoke and steam.
Render particles as bubbles, drops, points, or fog.
Mash & Particles IO
Import & export mesh objects and particles to Alembic, Krakatoa, Stoke MX, XMesh and V-Ray proxy files.
Simulate highly-realistic and complex vorticity effects with full control over large-scale vortex strength and ultra fine details.
Custom Emissions Sources
Use a wide range of emission sources including animated meshes, texture maps, particles and more.
Render photoreal fluids and volumetric effects using V-Ray's optimized Phoenix FD shader.
Create a series of simulations that trigger and interact with each other.
Speed up or slow down simulation playback. Perfect for slow motion effects.
Seamlessly transition from detailed ocean surface simulations to infinite ocean waves (that never repeat.)
Ocean and Beach Waves
Seamlessly transition from procedural ocean to simulated beach waves.
Influence simulations with forces like wind, spline follow, mesh attraction and more.
Accurate Viewport Preview
Preview fire, smoke and liquid simulations quickly and accurately in the viewport.
Use Phoenix FD simulation licenses to submit jobs over the network to Deadline and Backburner.
Educational License Features
Phoenix FD 4 for 3ds Max1-Year Edu (University) License (Price Tier 15-29 seats) by Chaos Group.
Simulate fire, smoke, explosions and liquids with this powerful simulation tool.