is a movie quality 3D destruction tool capable of volumetric fracturing of virtually any 3D object. With volumeBreaker cebas
brings to Hollywood a
quality destruction tool to 3ds Max
This latest release offers more stability and an enhanced Explicit Surface Normal method, which literally "burns" the original face normals, right
into the "broken" outer shell faces. Applying VolumeBreaker 1.0
to any mesh will no longer create broken smoothing on the outer shell surface. Considerable amount
of research and development was accomplished to ensure the best possible compatibility with the 3ds Max
specific tools; as not every
mesh editing tool is able to properly handle explicit surface normals. Many tools in 3ds Max
are not able to handle surface normals
properly. This new feature introduced in VolumeBreaker 1.0
is a big step forward, allowing the user to create easier and more life like demolition effects.
is a volumetric geometry fracturing tool that will instantly create sub-geometry within any mesh, geometry that perfectly fits together and
fills the given volume.
can be applied to virtually any mesh you can create in 3ds Max, including meshes that are 'lazy' and not a fully enclosed volume. VolumeBreaker 1.0
attempt to compensate for any errors within the mesh, such as unwelded vertices and open edges. The sub-geometry created are individual elements
within the parent mesh, accessible by applying an Edit Poly or Edit Mesh modifier on top of VolumeBreaker 1.0
comes with a full license to scalpelMax, a 3ds Max
object modifier, offering advanced slicing functionality with many specialized
features. scalpelMax is perfect for users who create complex CAD visualizations with polygon counts above 100,000, also the games and video effects
artists will benefit from SclapelMAX
because of its incredible texture slicing feature.