is a 3ds Max
object modifier, offering advanced slicing functionality with many specialized features. ScalpelMAX
is perfect for users who create
complex CAD visualizations with polygon counts above 100.000. Also, games and video effects people will love ScalpelMAX
because of its incredible texture
slicing feature. Mapping coordinates won't be affected by ScalpelMAX
operations and this makes it possible to cut down any geometry without losing the
materials and mappings!
can handle much higher polygon counts in realtime than the standard slice feature. ScalpelMAX
also uses less memory to process the slice operation and
this makes it also much faster than the built in feature. Another feature is it´s very high accuracy! ScalpelMAX
won't fail doing the cut operation while
the standard feature gives up and creates unusable "data rubbish". Everybody who has ever used the standard Slice function for complex tasks, knows
what that means. The standard Slice often is not able to do the job accordingly, Scalpel is able to do it because it simply calculates more
accurately and efficiently.