The 5 filters in the BCC 3D Objects category require Intel Mac systems with Mac OS X 10.5 (Leopard)
Supported OpenGL Configurations
Currently Boris Continuum Complete includes two groups of filters that are OpenGL dependent. These groups are BCC 3D Objects and BCC OpenGL. All of the filters that are in these groups are OpenGL-dependent. OpenGL is required to use these filters.
Working with OpenGL
Boris Continuum Complete's OpenGL hardware acceleration speeds rendering for all filters in the BCC 3D Objects and the BCC OpenGL categories. OpenGL is a cross-platform standard that dramatically improves interactivity and rendering. "GL" stands for graphics library. "Open" refers to the ongoing, industry-wide contributions to its evolution. OpenGL is built into both the Windows and Macintosh operating systems as well as a wide variety of display cards. More details about OpenGL are available from www.opengl.org
Currently Boris Continuum Complete includes several filters that are OpenGL dependent. These are
BCC Glare, BCC Glint, BCC Glitter, BCC Lens Flare, BCC Lens Flare Advanced, BCC Damaged TV, BCC Scanline, BCC LED, BCC Prism, BCC 3D Extruded Image Shatter, BCC Extruded Text, BCC Extruded Spline, BCC Type-On Text, BCC Layer Deformer, BCC Lightning and BCC Tile Mosaic. OpenGL is required to use these filters.
OpenGL Acceleration Requirements
The first time you apply any of the OpenGL filters, BCC performs a fast, automatic test to look for the specific OpenGL capabilities. If your configuration passes this internal test, the filter opens with OpenGL enabled. If your configuration does not pass, an error message displays instead of the image, and OpenGL is disabled. However, depending on the error message, you may elect to enable OpenGL manually.