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Arnold 6 can now be used for production rendering on both the CPU and GPU.
From real-time look development to interactive lighting, Arnold GPU helps bring speed and power to user workflows, resulting in shorter iteration
cycles and reviews. The ability to switch seamlessly between CPU and GPU rendering gives artists greater flexibility and provides efficiency gains
for artists and studios of all kinds.
Rendering is critical to computer graphics (CG) production pipelines and as more CG content (and more complex CG content) keeps being created we
need more efficient and scalable rendering solutions.
Our goal is to help customers solve this problem with improved rendering workflows and capabilities in our products as well as with new, cloud-
solutions that can help both smaller and larger studios scale production without having to make massive infrastructure investments.
Arnold 20203-Year Multi-user Subscription offers the dual advantage of being a high quality, efficient renderer as well as being cloud-ready.
Arnold: Before and AfterJourney to VR: Rendering 360 video with Arnold 5Journey to VR: Final 360 Arnold renderRendering with Arnold in Cinema 4DMaxtoA: Arnold for 3ds MaxRendering the Future: A Vision for Arnold