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3D modeling and animation tool for indie and mobile game development.
Maya LT3-Year Subscription Renewal is a 3D modeling and animation tool designed for indie and mobile game development. Based on Maya software, Maya LT offers users a
familiar UI and workflow at an affordable price.
Revamped UV editor
The UV toolkit offers improved tools and functionality.
This nondestructive, clip-based nonlinear editor features an intuitive and familiar user interface for working with scene objects.
Quad draw, multicut, bevel, and symmetry enhancements make modeling more efficient.
The viewport now supports displacement mapping and offers improved transparency, better shadow and shading support, and more.
3D Modeling, UVs, and Textures
3D modeling tools - Sophisticated 3D modeling tools help you create realistic-looking characters, props, and environments.
Built-in sculpting tools - Brush-based sculpting tools let artists perform high-level sculpting on their models without having to
export to a different tool.
Revamped UV editor - The UV toolkit offers artist-friendly tools and functionality for quicker UV creation and editing.
Shaders and materials - Create high-quality materials with intuitive tools, or work with Allegorithmic Substance materials directly
in the software.
LOD tools for game model efficiency - Optimize content for mobile devices with polygon reduction, data cleanup, blind data tagging,
and level-of-detail tools.
Physically based shader materials - Use ShaderFX to create high-quality physically based shader materials within Maya LT.
Lighting and texture baking - Simulate realistic game lighting. Use global illumination tools to bake lighting data into texture maps
or vertex maps.
Modeling improvements - Quad draw, multicut, bevel, and symmetry enhancements make modeling more efficient.
3D Animation and Rigging
3D animation tools - Animate and rig characters and objects for your game.
Rigging tools - Build a control structure for your characters with automated rigging tools.
Time editor - This nondestructive, clip-based nonlinear editor features an intuitive and familiar user interface for working with
Shape editor - The shape authoring tools give you more control to create, tweak, and correct animations in a detailed way.
Graph editor - Edit animation keys using a powerful, intuitive editor.
HumanIK-based Quick Rig tool - Automatically generate and place HumanIK rigs.
Geodesic voxel binding - Bind modeled geometry to skeletons faster, often with just a few clicks.
Bake Deformer tool - Bake complex rigs, containing multiple layers of skinning and deformers, down to a single skin cluster.
Indie Game Workflows
Game engine workflows - Export directly to Unity and Unreal with custom export tools. Or, use the game exporter to get your 3D
content into your engine of choice.
Get Stingray - Access the Stingray engine with a Maya LT subscription. Available for Windows only.
MEL scripting - Simplify and customize your workflow with MEL scripting.
Send to Unity or Unreal - Maya LT includes direct export options for Unity and Unreal.
Game Exporter tool - Customize and save export settings for model and animation data to keep 3D assets consistent for use in-engine.
Workspaces - Quickly switch between customized UI layouts or task-specific UI presets through a simple drop-down menu.
Send to Mudbox - Export geometry to Mudbox digital painting and sculpting software to add detail to the model. Texture and detail
maps can be sent back to the model in Maya LT.
Creative Market integration - Search, browse, and buy 3D content on the Creative Market directly from Maya LT.
Viewport improvements - The viewport now supports displacement mapping and offers improved transparency, better shadow and shading
support, and more.