Begin your journey into the world of 3D graphics and animation
Building on its foundation at the core of many modern production pipelines, MayaQuarterly Subscription Renewal software offers next-generation display technology, accelerated
modeling workflows, robust new systems for handling complex data, and inspiring new creative toolsets to help content creators stay ahead of
With an expanded, integrated modeling feature set that helps increase modeling efficiency; an intuitive new Grease Pencil for blocking out and
marking up animation; and innovative new Paint Effects surface and volume attributes, Maya helps both improve productivity and put creativity back
the artists' fingertips. Moreover, the MayaDirectX Shader, together with enhancements to Viewport 2.0, enable artists to work in a high-
real-time environment that closely matches final output. And, with the Scene Assembly tools, File Path Editor, and URI support that make building
managing large and complex worlds easier, Maya helps artists, TDs, and developers create the stunning content they need to exceed the expectations
of today's sophisticated audiences.
Cached Playback lets you see changes made to your animation without the need to create a playblast.
It appears as a blue stripe running along the bottom of the Time Slider.
Previously, each time you modified a scene, Maya would need to update and redraw.
To see your edits, you often had to Playblast.
Depending on the size of the scene and changes made, these updates were time-consuming.
Now, your scene is automatically cached as you work and Maya only recomputes the part of the animation that's changed,
rather than redrawing the whole scene.
Graph Editor filters
Two new key reducer filters have been added to the Graph Editor Curve menu to help you refine animation curves.
The Butterworth and Key Reducer filters are similar to their counterparts in MotionBuilder, but there are differences,
for example, the MotionBuilder filters attempt to match tangents to maintain their shape, where Maya only compares
error tolerance to ensure a predictable result.
Both filters have useful features that are not available to other Graph Editor filters, such as the ability to
select only a portion of a curve for filtering (Time range: Selection), a preview feature that lets you view the effect
that filtering will have on your curve before you hit Apply (Preview), and a way to exclude specific tangents from the
filtering process (Preserve Keys by Tangent).
A new preference has been added that allows you to control whether lights are automatically included in each render layer by default.
A new preference has been added that allows you to control whether new objects created while in an active render layer
should be saved to an untitled collection.
UV editor workflow, look, and feel
The UV Editor interface has been overhauled, and includes a new UV Toolkit with better tools and functionality.
Clump modifier for interactive grooming
Generate realistic clumping effects in hair and fur for more natural-looking hair.
After Effects live link
Create a live link between Maya and Adobe After Effects to make real-time changes and view scenes simultaneously.
Additional MASH nodes
The MASH toolset gives you new nodes (curve, signal, world, placer, and more), as well as updates to existing nodes.
3D Type - Create branding, flying logos, title sequences, and other projects that require text.
Improved vector graphics workflow - Import or copy and paste SVG files into Maya.
Motion Graphics toolset - Quickly create complex procedural effects and animations with instanced objects.
Parallel rig evaluation - New system speeds rig playback and manipulation.
Geodesic voxel binding - Produce high-quality, production-ready bound characters in less time.
General animation tools - Toolset for keyframe, procedural, and scripted animation.
Time Editor - Make high-level animation edits with a nondestructive, clip-based, nonlinear editor.
Shape authoring workflow - Fine-tune your characters and animation more quickly and easily.
Animation performance - Speed enhancements make your scenes even faster.
Animation Workflow in Maya
Symmetry modeling - Mirror enhancements and tool symmetry improvements make symmetrical modeling easier.
Revamped sculpting toolset - Sculpt and shape models more artistically and intuitively.
Polygon modeling - Efficient library enables faster, more consistent Boolean operations on polygon geometry.
OpenSubdiv support - Accelerate performance with interactive workflows.
Modeling Workflow in Maya
Dynamics and Effects
Deep adaptive fluid simulation - Simulate high-level details just where you need them with the new adaptive solver for Bifrost
Faster, easier-to-use XGen - Updated workflow, presets, sculpting, and preview.
Adaptive aero solver in Bifrost - Create atmospheric effects such as smoke and mist.
Bifrost procedural effects platform - Simulate and render photorealistic liquids.
Bullet Physics - Create realistic rigid and soft-body simulations.
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