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ASCON GroupASCON GroupRenga Architecture 2.4Renga Architecture 2.4Unrestricted design in 3D.BID-68-104911,709.00Novedge+1 (415) 848 9018
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Renga Architecture 2.4

Renga Architecture 2.4

Unrestricted design in 3D.

Renga Architecture 2.4 is part of ASCON's RENGABIM product family. Its interface provides an unrestricted 3D space in which to design comfortably, with all tools available in 3D mode.
Renga Architecture 2.4 allows the freedom to handle any number of levels and floors and access the most popular element types effortlessly, along with the tools to modify them. With each command is a variety of views, types, and styles for solving serious issues in the design of buildings made of complex architectural forms.
A 2D design mode is available in Renga Architecture 2.4, showing the plan view of any level, yet does not restrict users in terms of functionality. While working in plan mode, you continue to build the 3D model of the project.

New in this version

Display Individual Objects
To get views of columns, beams, windows, doors and other objects, Renga Architecture 2.4 now lets you mark objects and then choose them from the object list to place them in draft view. Architects had asked for this function, because their clients were requesting layouts of, for instance, all windows with their different sizes, which could then be sent on to production.
While it was possible in previous releases of Renga to display individual objects with the help of views – section, front, or plan – then clipping the view to isolate the object, this process was inconvenient and did not necessarily prevent other objects from appearing in the clipped view.
The new Renga Architecture 2.4 places selected objects in draft view in just two clicks, after marking the desired objects. When placing the object in draft view, you choose a view – front, top, right, and so on – as well as the scale of the object. Just locate the individual objects in the draft view and then specify their plot size. This new feature is useful for designers in many ways, such as placing reinforced objects and rolled metal objects (stands, beans, trusses, and so on) separately from one other.
Object Display Styles
In Renga Architecture 2.4, it is now possible to set the visibility of individual objects in each view through the following properties:
  • Display style - Previously, users could not adjust view styles, and there was only visibility of objects on view. Now you can set styles for yourself, and add a level of detail. The view can be adjusted in draft view the way architects and designers want it. For example, you can set different levels of detail, so that in the same view on different drafts objects are reflected in different ways.
  • Level of detail - By assigning a level of detail (LOD), you adjust the display complexity of objects displayed in views. While currently there is only one variation in LOD, in the future more levels of detail will be added to Renga Architecture 2.4.
  • Projections Properties - When adjusting projections of objects, you can assign thickness, type, and color of lines to objects that are displayed in draft mode.
  • Section Properties - In changing properties of objects in section views, you can set the display of line thickness, type, and color, as well as specify the hatch pattern of sectioned objects.
Placing Offset Columns and Beams
Being able to specify the locations of columns and beam relative to their axes gives architects greater flexible in placing them with existing objects in models. Instead of moving columns or beams in the model, Renga Architecture 2.4 lets you move the axis in columns and beams, choosing from a list the required displacement. That allow you to insert them off-center.
When an architect, for example, needs to locate columns along walls, previously he had no other way than to take column's center section, apply object linking, do some mental arithmetic, and then determine the column's half section. Using this approach to place columns in the right location isn't convenient and is pretty slow. In Renga Architecture 2.4, you move the column centers, and then locate them in the model. This new function is useful not only for architects, but also for engineers and designers in making the design process faster in areas such as rolled metal products.
Duplicating Styles
The style editor in Renga Architecture 2.4 now duplicates styles, which is a more convenient way to create variations of windows, doors, columns, and even text. This new function copies an existing style, and then lets you edit it. In an architectural project which, for instance, has four-casement windows with equally-spaced casements, the client wants different kinds, such as ones with two narrow outer casements. Prior to v2.4, architects needed to create a whole new style, but now Renga Architecture 2.4 Renga can duplicate any existing object style and then let you adjust it, such as changing the widths of window casements.
Expanded Marking
Renga Architecture 2.4 expands marking beyond just choosing objects for draft views. With the help of assigned marks, it now chooses all objects with the same mark automatically.
Previously, choosing similar objects required that all their properties fully matched, which an is inconvenient method. As users wanted to a way to automatically choose objects by mark, the context menu now offers the "With the same mark" option.
More New Features
Renga Architecture 2.4 offers even more new features, such as these:
  • Enhanced Tables. Now it's possible to insert special symbols into table cells via the new Symbol option. To use this command, you click on a cell, and then use context menu to choose the symbol you wish to insert.
  • The new Borders option adjusts the look of borders around selected cells. Since this new function is called from the context menu, you save time and avoid unnecessary mouse movement.
  • New Visual Styles. The next step in renderings models with Renga Architecture 2.4 is visual styles for draft views. Previously, visual styles were available only in 3D views, but now visual styles are available in three versions – wireframe, monochrome shaded, and color shaded – to make draft views more informative.
  • Section Hatches. Also new in Renga Architecture 2.4 is the ability to hatch objects that are cut in section views. Hatching is applied automatically to objects on a single layer. For multi-layer construction, the hatch is taken from the primary layer's properties.
  • BIM Exchange. Renga Architecture supports BIM, and so development continues to exchange data with other information modeling systems through the IFC (industry foundation classes) file format. Renga Architecture 2.4 adds localized names of the objects for IFC export, which helps to more easily identify objects without need to check their properties. This improves compatibility with other IFC-complient applications.


Improving the User Experience
Renga Architecture 2.4's balanced interface features a muted color gamut, efficient model placement in 3D space, a convenient navigation system, and a sufficient number of functionally grouped commands whose options don't overwhelm the user.
Elementary Flexibility
Renga Architecture 2.4 has been designed to reject attempts to describe all instances of construction elements and equipment. It offers users a universal tool that creates any kind of building configuration from elements, providing a style editor for all object types. These editors enable the creation of new element types in quite a natural manner. Instead of accessing catalogs and reference databases, users access styles of elements that are saved and quickly modified. Modified elements are transferred easily to other projects and so can be shared office-wide and with clients.
Navigating Project Documents
In Renga Architecture 2.4 projects are navigated directly via the 3D model or by using the Project Explorer. Architects typically create 3D models that contain information indicated by symbols, such as for cuts, facades, and levels (floors). Users access the embedded information merely by pointing at any of these designations, and then through a drop-down menu have the system trigger an instant transition to the selected design representation. The Project Explorer mode contains all design representations listed in logical order, which the system obtains automatically. It provides users access to levels, cuts, facades, and drawings.
Laying Out Drawings
All {P] users have to do for layouts is to place created views (levels, facades, cuts) at the required scale in a drawing. Views arranged in drawings are projections, automatically obtained from the 3D model associated with the project. Any modification to the model instantly changes the geometry in the layout. Drawing mode is a full-scale graphic editor that lets you add required graphic primitives to drawings manually, such as line sections, arcs, hatches, fills, elevation marks, and dimensions. The crucial aspect to this mode is that projections are laid out in compliance with SPDS, or other standards if you work with international customers.
Exchanging Data
To maximize integration into information environments that already exist at design firms, Renga Architecture 2.4's program exports data to other systems as IFC, DXF, or OBJ files. IFC is used by BIM design, DXF by CAD systems, and OBJ by 3D rendering and animation software. Non- graphical information exchange is supported through .csv files, an open and non-proprietary format supported by most data systems.
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