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3D Coat Pro Mac: Coat your 3D model with layers of color, displacement, and specular
3D-Coat 4.9 Professional for Mac is the one application that has all the tools you need to take your 3D idea from a block of digital clay all the way to a production ready,
fully textured organic or hard surface model.
Possibility of resolution-independent texture locking over the layer. Importing or calculation of normal map, occlusion, the cavity will lock
the layer. Texture will be saved to disk. As soon as you change the resolution, the locked texture will be used instead of the current layer state
resampling. It is very important when you want to paint the materials in low quality of textures and then get high quality at the end.
Moving smart materials to other folder takes less space in RMB menu, it is consolidated into a single line with the submenu.
Support of 16-bit PNG for alphas.
Edge width correction for Cube mapping, dedicated settings panel for cube mapping.
CutOff in surface mode completely redone. Now the shape of the cut is very uniform and accurate. Depth and back plane limitations produce an
accurate sharp cut. Soft booleans supported (see image).
Soft booleans for all primitives, volumes merging, cutoff.
List of ghosted, isolated volumes stored into scene file (3B).
Much more stable and powerful Geometry->Close holes.
Automatic closing the objects before the voxelization.
Store pose selection to layer, picking pose selection from the layer. Works similar (to some degree) to poly groups.
Load/Save option for noise.
Correct brushing on the edge of the mesh (blob effect decreased a lot).
Pose tool angle snapping problem fixed.
Sharp edges support in Retopo room. Baking, import/export supported.
Context sensitive RMB menu in retopo room, it is especially helpful in "Select" tool for low-poly modeling.
In UV settings you may control the default unwrapping method.
Extrude-like tools in retopo room are more convenient and intuitive, similar to other 3d editors.
Unwrap method "To stripe" has been polished and set as default within the "Unwrap" command to be used when applicable. This method unwraps
strips of quads into accurate and straight lines. Unwrap detects such cases automatically.
New curves (enable in Preferences -> Show beta tools)
Possibility to relocate 3DCoat's data folder in the Edit menu.
Support of language correction. Press F2 to correct any text in UI. You may also add new languages support within the UI and translate any UI
Automatic zipping of scenes. It is disabled by default, enable it in preferences to use.
Create alphas from 3D models updated - fast preview rendering (previously it was software rendering), so high-poly meshes allowed there.
Image files recognized not by extension (that may be wrong) but by signature. It prevents multiple user errors. Sometimes files downloaded from
the internet have wrong extension.
Correct alpha channel visualization in Paint mode for polygonal models (not voxels/surface!). Polygons sorted from back to front in real time
for correct rendering. It works fast, but if you feel it is slow, you can turn it off in the View menu.
.exr added to the list of extensions, acceptable for pen alpha.
EPS files import corrected.
Ref images changed.
ESC closes guides.
Edit plaсement and paint over ref images are separated to different menu commands to avoid unintentional painting.
Possibility to show plane only for exact views (option in references droplist).
FBX support up to FBX 2019.
Importing multiple 3dcpacks.
3D-Coat 4.9 Professional for Mac Overview
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Easy Texturing & PBR
Microvertex, Per-pixel or Ptex painting approaches
Realtime Physically Based Rendering viewport with HDRL
Smart Materials with easy set-up options
Multiple paint Layers. Popular blending modes. Layer groups
Tight interaction with Photoshop
Texture size up to 16k
Fast Ambient Occlusion and Curvature map calculation
Rich toolset for all kind of painting tasks, and more...
Voxel (volumetric) sculpting key features:
No topological constraints. Sculpt as you would with Clay
Complex boolean operations
Fast kit bashing workflow
Traditional sculpting offers you such powerful technology as:
Adaptive dynamic tessellation (Live Clay)
Dozens of fast and fluid sculpting brushes
Boolean operations with crisp edges
Ultimate Retopo Tools
Auto-retopology (AUTOPO) with user-defined edge loops
Fast and easy-to-use manual Retopo tools
Possibility to import reference mesh for retopologization
Use your current low-poly mesh as your retopo mesh
Retopo groups with color palette for better management
Advanced baking settings dialog
Fast & Friendly UV Mapping
Professional toolset for creating and editing UV-sets
Native Global Uniform (GU) unwrapping algorithm
Multiple UV-sets support and management
Support ABF, LSCM, and Planar unwrapping algorithms
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