Join Austin Peppel as he walks you through the new and easy to use interface of V-Ray 3.0 for Rhino. Notice an increase in rendering speed; up to 50% faster in most scenes. Austin will also demonstrate the improvements made on V-Ray RT and the new tools in the V-Ray frame buffer. V-Ray 3.0 for Rhino is using the new Variance-base Adaptive Sampler with better noise detection for cleaner images. You`ll be able to control the quality of the render with a single slider. Austin will guide you through new features such as Car paint material, Subsurface Scattering, V-Ray fur, V-Ray Clipper, the new Sky model for simulating a more natural looking sky, Ray Traced Rounded corners and much more. V-Ray 3.0 for Rhino is easy, fun and more powerful than ever. While the V-Ray 3.0 for Rhino version is still in beta, get a head start with V-Ray Next for Rhino.
Austin Peppel joined Chaos Group in 2015 in our Baltimore office as a 3D artist. Since then, he's been actively working with V-Ray for Rhino, V-Ray for SketchUp and V-Ray for Revit. He is an artist and designer with a B.A. in Environmental design, and has extensive experience with digital fabrication, robotics, and visualization. Throughout his award winning work in 3D printing and immersive virtual reality, Austin strives to integrate creation and prototyping with 3D visualization and an overall better design workflow.
Anyone interested in seeing the biggest update for V-Ray for Rhino in action.
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